What’s a Recovery Run?:
Here’s the basic idea: Get to the boss, and then die. Then beat the boss (and.. what parts of the stage it forces me to do.) with the few power-ups you get from the pre-boss checkpoint.
The hardest part about the Gradius series is, when you die, especially to one of the bosses, it’s extremely difficult to continue. This is what makes the Gradius series amongst the hardest shoot em up’s around.
…. that doesn’t really apply to this game mind.
I’ll level with you, I am seriously out of practice with Shoot em Ups, especially after the succession of injuries I had last year. So I decided to try my hand at a “Warm Up” shmup, and figured the old stay of Parodius was as good place as any to start.
That said, I was rather shocked with how easy this version of Parodius is.
Boss checkpoints are now placed just before the appropriate battles, (this does have the side effect of leaving you underpowered for the bosses themselves mind.), so… this ended up being a cinch. Even on my blind playthrough, at a genre I really haven’t kept up with practice much (I probably haven’t played a Shmup since my accident at work last year.)- typically got through stages on my first attempt, barring the Roulette screwing me over and the odd bullet that wasn’t aimed in my general direction. (Damn you stray bullets!)
So there was only one real section of stage to play against, (the usual bane of Recovery Runs in Gradius), against the version exclusive Mid-Boss, Pinwall.. take a wild guess at how long that took to record…
(Here’s a hint, you are seeing it in this video.)
I’m not saying this game is easy, but it IS an easy game for this genre. The SNES version (and the NES version, which is freakin’ brutal), where definitely harder games.
That said, my god, the final stage combined with power up roulette. That is a game ender by itself. Seriously, what the hell was up with that god damn roulette!?