What’s a Recovery Run?:
Here’s the basic idea: Get to the boss, and then die. Then beat the boss (and.. what parts of the stage it forces me to do.) with the few power-ups you get from the pre-boss checkpoint.
The hardest part about the Gradius series is, when you die, especially to one of the bosses, it’s extremely difficult to continue. This is what makes the Gradius series amongst the hardest shoot em up’s around.
…. that doesn’t really apply to this game mind.
I’ll level with you, I am seriously out of practice with Shoot em Ups, especially after the succession of injuries I had last year. So I decided to try my hand at a “Warm Up” shmup, and figured the old stay of Parodius was as good place as any to start.
That said, I was rather shocked with how easy this version of Parodius is.
Boss checkpoints are now placed just before the appropriate battles, (this does have the side effect of leaving you underpowered for the bosses themselves mind.), so… this ended up being a cinch. Even on my blind playthrough, at a genre I really haven’t kept up with practice much (I probably haven’t played a Shmup since my accident at work last year.)- typically got through stages on my first attempt, barring the Roulette screwing me over and the odd bullet that wasn’t aimed in my general direction. (Damn you stray bullets!)
So there was only one real section of stage to play against, (the usual bane of Recovery Runs in Gradius), against the version exclusive Mid-Boss, Pinwall.. take a wild guess at how long that took to record…
(Here’s a hint, you are seeing it in this video.)
I’m not saying this game is easy, but it IS an easy game for this genre. The SNES version (and the NES version, which is freakin’ brutal), where definitely harder games.
That said, my god, the final stage combined with power up roulette. That is a game ender by itself. Seriously, what the hell was up with that god damn roulette!?
TL DR – This game is one of the easier Gradius games out there, for bizarre reasons.
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Wow! big Character.
This game gives you so little room to move.
This game was fucking awesome. I miss my GameBoy :(.
9:20 That's so stupid I'm gonna cry. XP
Thank you for posting the video!
there is a hidden stage on stage 3. To get to the hidden stage you will see water at the
bottom of the stage it is in the middle of the stage
lol penguins are DUCKERS?
02:07 WARNING: Sexy and Indestructible boss approaching XD
I have to go look now. Cause like…these bosses were the best thing. The music just made it that much better.
This game seems… even more wacky on the Gameboy, for no particular reason.
The hitboxes also seem to be equally weird. I swear there's a few times where something should have hit you, but didn't. Bullet Hells… the original creators of "clipping"!
Are you planning to do the PSX Parodius games, or can you still not record them?
The moment I heard the music for the Hot Lips battle.
That's when I knew I was faving this video and loving this boss run.
That IS a strange game jejejejeje
1) Yes.
2) I uploaded one last week. 😛
Here's a question for you, Ace. Are you planning on doing the Sonic Adventure 2 Boss Run?
2 things:
1. There was a GB Parodius?!
2. It's been a good while since you made a boss run.
That's a weird game, and works pretty well on Gameboy, weirdly enough. Are you planning to do any runs of the NES version?
You should check out the rest of the series! They're golden.
I've recorded several of the games already on my channel, under the Gradius/Parodius playlist.
The bosses in this game are normal in comparison to some games in this series!
this…these are the best bosses ever. i cant.