Rend is a hybrid survival game summons players to align with one of three factions before they’re dropped into a beautiful, but brutal fantasy world where they must strategically team up with other players and friends to battle enemy creatures and rival factions in a relentless, competitive race towards ascension. #Rend #RendGame #RendGuide More info below:
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Featuring PvP and PvE, Rend challenges the traditional survival game blueprint with the introduction of player factions, RPG elements, win/loss conditions and massive, culminating war experiences never before witnessed by players in this genre. Players choose how they interact and participate in the world, and are immediately connected to a larger community that creates a place and purpose for every type of player.
THREE PLAYER FACTIONS: During character creation, players immediately choose to align with one of
three in-game communities, including Conclave (green faction), the
Order (orange faction) or the Revenant (purple faction)
CHOOSE HOW YOU PLAY: In the game, players must race against opposing factions to gather the lost
souls of Rend and deliver them to The Creator. Players decide how they will contribute and participate
within the game ecosystem – from harvesting, gathering or crafting roles to more intense assassin, soldier and hunter role options.
THE WORLD TREE & DIVINITY STONE: Each faction’s progress is marked by the World Tree, tracking lost
spirits collected and stored within each Divinity Stone. Located within the roots of the World Tree, this
giant crystal stores the lost souls gathered by players.
MASSIVE, CULMINATING EXPERIENCES: Every week, during a server event called The Reckoning, players
must join forces to strategically align and plan how their faction will protect and defend their base and
CAPTURE POINTS: The world will be populated by neutral capture points that can be taken under
control at any point by opposing factions. Once a faction controls a capture point, they can build an
outpost at that location.
SERVER LIFECYCLE & META PROGRESSION: After a winning faction is declared, participating players will
receive rewards in the form of meta-progression points. These points can be spent on subsequent
sessions on that server to unlock further customization and progression options for new characters.
DEEP CRAFTING PROGRESSION: Crafting is a major component of most survival games, and Rend
embraces that by providing a rich crafting progression system. Each recipe players learn can be
mastered, unlocking the possibility to create exceptional versions of that item, providing increased
power or utility. Recipes are unlocked by skilling up prerequisites in an intricate web of skills or by
discovering them while exploring the world.
WEAPONS: Rend utilizes a tight and responsive shooter-style combat system featuring a wide array of
weapon types. As players use different weapons, they will increase their skill and eventually unlock
customization paths to specialize in different uses of that weapon.
TALENT SYSTEM: Players can decide how they will customize their character and experiences to match
their play style and needs of their faction through a deep talent system. Players can explore being an
Assassin, Survivalist, Soldier, or Mystic. Each role is accompanied by a skill tree that allows
players to build a unique set of capabilities to set themselves apart from everyone else
SKILL SYSTEM: In Rend, players can continue to customize their experience further as they skill up their
progression for in-game activities like harvesting, crafting, weaponry, hunting, magic, armor, exploring
unforgiving areas of the game and more. Players can carve out unique and vital roles within their faction
as they specialize in the activities they enjoy most.
BASE BUILDING: Each faction must construct a base of operations to call home. Crafting and research
stations, resource refineries, storage spaces and more will be housed inside a defensive fortress
architected by players in the faction. During The Reckoning, factions will be called upon to protect their
base against the Lost and enemy player factions. Players will also be able to build personal homes or group together in clans to build satellite bases. The Lost will not attack these smaller bases, but other factions will be itching to break in.
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